Hello. I'm Reda Mazoz. Gameplay Developer

My Expertise

I work with studios and indie developers to implement gameplay systems, multiplayer features, and technical solutions that turn game ideas into polished, playable experiences.

Code

Tools

How I work

  1. Understand the Feature – Discuss the gameplay mechanic or system requirements.
  2. Prototype – Implement a functional version for early testing.
  3. Iteration – Refine the system based on feedback.
  4. Optimization & Polish – Ensure performance and code quality.
  5. Integration – Deliver the feature cleanly integrated into the project.

My offer

  • Transforming game concepts into polished game features
  • Design and implementation of scalable gameplay systems such as inventory, abilities systems.
  • Development of networked gameplay systems including client-side prediction and smoothing
  • Debugging and optimization of gameplay systems to maintain smooth performance during gameplay.
  • Development of editor tools and systems to help increase your team's iteration time.

Featured Projects

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Surface Nets

  • HLSL
  • C#

Implementation of Surface Nets, a procedural world generation algorithm that I coded to generate an Infinit World of Caves. For better performance, the algorithm calculations were initially made on GPU with Compute Shaders, before passing the mesh data to the CPU for generating the terrain's collider.

Github

Run For Likes

  • Unity3D
  • C#

Run For Likes is a Hypercasual Runner game prototype that I've been developing for Andarion Games. The goal for the player is to gather Likes, Positive Emojis, and Powerups as taking a selfie with a celebrity while choosing between 2 gates. On this prototype, I worked on some special game mechanics such as: the selfie feature, The banana slip, and the tornado random behaviour. I also got to improvise an anti-cheat feature, which forces players to enter 1 gate at a time.

Internship
mountains mountains mountains

Adventure Game Prototype

  • C#
  • Unity 3D

A 3D Adventure RPG Game Prototype with Bow/Arrow Mechanics, Melee, and Magic.

Youtube
mountains

Workshop

  • Unity3D Tools Scripting
  • C#

A Drag and Drop Unity Editor Tool to quickly select GameObjects and organize them as Saving lists instead of struggling with the Hierarchy default Inspector.

Github
germantrainer

German Trainer

  • C++11
  • Qt5

A German Vocabulary Trainer Multi Platform App that lets you put your words to learn and their translations in an Excel file, in order to quickly learn German Vocabulary. The Software is choosing words randomly for you.

Github
mountains

S4LX

  • Design Thinking
  • UI/UX Design
  • Figma
  • Qt6
  • C++17

S4LX is a non-repeated network system design tool, I redesigned and ported from VB.net / VBScript to Qt6 / C++17 with a modern animated interface for ASN (Nokia) part of my graduation project.