Implementation of Surface Nets, a procedural world generation algorithm that I coded to generate an Infinite World of Caves. For better performance, the algorithm calculations were initially made on GPU with Compute Shaders, before passing the mesh data to the CPU for generating the terrain's collider.
GithubMultiMayhem is a Multiplayer smash bros-like shooter game. In multiplayer side, I dealt with topics such as client-side prediction, smoothing, lag compensation. Also, I modified the Network Prediction Plugin and Mover to integrate Lag Compensation.
Run For Likes is a Hypercasual Runner game prototype that I've been developing for Andarion Games. The goal for the player is to gather Likes, Positive Emojis, and Powerups as taking a selfie with a celebrity while choosing between 2 gates. On this prototype, I worked on some special game mechanics such as: the selfie feature, The banana slip, and the tornado random behaviour. I also got to implement an anti-cheat feature, forcing players to enter 1 gate at a time.
A 3D Adventure RPG Game Prototype with Bow/Arrow Mechanics, Melee, and Magic.
YoutubeS4LX is a non-repeated network system design tool, I redesigned and ported from VB.net / VBScript to Qt6 / C++17 with a modern animated interface for ASN (Nokia) part of my graduation project.
A German Vocabulary Trainer Multi Platform App that lets you put your words to learn and their translations in an Excel file, in order to quickly learn German Vocabulary. The Software is choosing words randomly for you.
Github